User:Therefir

"I... I will live the life I want to lead. I will become the hero of my own story."
 * -|Izuru=Izuru.png

- Izuru

Summary
Izuru Altaïr  is the main protagonist of the Re:Zero kara Hajimeru Isekai Seikatsu. He was sent to a fantasy world. Prior to his new life in the Fantasy World, Izuru was a Hero in training, who died in combat against a villain called All For One. He trained his body to the limit with the sole purpose of protect Emilia. He is very diligent, strong-willed, and an idealist who will always try to rescue someone in danger.

Powers and Stats
Tier: 9-B | 8-B | At least 7-B, possibly  High 6-C

Name: Izuru Altaïr, the Purifier

Origin: Kono Subarashii Sekai ni Shukufuku Wo!

Gender: Male

Age: Likely 18-20

Classification: Human/Oni Hybrid

Powers and Abilities: Superhuman Physical Characteristics, Master Hand-to-Hand Combatant, Skilled Knife User, Afterimage Creation, Healing Touch, Paralysis Attack, Regeneration (High-Low), Resistance to Mind Manipulation

Attack Potency: Wall level (Smashed a steel door and sends it flying meters away) | City Block level+ (Destroyed a building with a shockwave) | At least Small Town level (Casually pulverized several city blocks)

Speed: Superhuman with Subsonic Combat Speed (Can keep up with base Rem, capable of caught arrows easily) | Supersonic+ Combat Speed (Able to move far faster than the speed of sound) |  At least  Hypersonic+, likely much  higher , with at least  FTL  reactions (Comparable to  Reinhard,  able to cut even light, reacted to and cut 10 Jiwalds from  Echidna , which were stated to be lightspeed)

Lifting Strength: Class 10 (Effortlessly carried a elephant over his shoulder) | Class M (Barely but successfully lifted a building) | At least Class G

Striking Strength: Wall Class | City Block Class+ | Small Town Class

Durability: Wall level ( Comparable to  Rem )  | City Block level+ (Took a massive barrage of hits from Rem) | Small Town level (Withstood several explosions from Megumin, Wiz and Yunyun at the same time)

Stamina: Extremely High (He fought an army of Frost Giants for 3 days without tiring), Izuru also bears an iron will and will continue to fight for as long as he needs to.

Range: Standard melee range, slightly higher with his knife | Several meters to hundreds of meters with shock waves

Standard Equipment: His armor consist of reinforced fabric, iron gloves and reinforced leather soles to enhance his hitting power, "Chunchunmaru" (His Knife).



Intelligence: Gifted (Izuru has proven to be exceptionally intelligent on many occasions, displaying both keen observation and analysis as well as adept intuition and resourcefulness). He is able to formulate strategies that takes advantage of the situation and uses his knowledge to creatively utilize the powers of other people to their full potential, such as working together with Megumin and Aqua to escape dozens of monsters when trapped on a ship. Izuru's intelligence has allowed him to figure out the One For All's mechanisms, allowing him to utilize the power more efficiently. Wiz even complimented Izuru's intelligence, saying that he is the type of person who thinks before he acts.

Weaknesses: None notable

Notable Attacks/Techniques:


 * One For All: Izuru's power grants him superhuman strength, enhanced agility, mobility, a improved regeneration by spreading through his body. In addition, the spirits of the previous bearers reside within him, allowing them to take limited control over Izuru's body to help him break out of mind control.
 * Axel Smash: Izuru delivers an empowered stomp on the ground.
 * Belzerg Smash: This move involves Izuru activating One For All during an adrenaline rush and then striking his opponent with a lunging punch.
 * Manchester Smash: Using all his power, Izuru delivers a massive punch, powerful enough to send shockwaves reverberating the surrounding area.
 * Oni Bloodline: As an Darkin, Izuru can enter his Darkin Form, in which he manifests two horns on his forehead. The horns absorbs mana from the atmosphere, and increases his physical abilities and increases his regenerative abilities, allowing him to heal injuries and broken bones in an instant.
 * Healing Touch: The ability to recover stamina and mana of another person that he is making direct contact with.
 * Paralysis Attack: Consists of punching the opponent in the center of the chest causing paralysis.

Key: Base | One For All | Darkin Mode