Talk:Natsuki Subaru/Synopsis/@comment-2001:8003:443E:1100:707E:BF54:C32B:CC20-20180816235820/@comment-2001:8003:443E:1100:707E:BF54:C32B:CC20-20180817002652

Possible answers:

1) Only entities we know that most likely or do have power over memories in Re:Zero are: Gluttony, Satella (presumably since she swallowed the powers of the other witches), the Tower itself/Library. Of these, the most likely candidates are the Tower and Satella, and I have a feeling that both of them are connected (that it's not a coincidence for memory wiping to have occured in this tower).

2) Most likely Satella by driving everyone mad. But this raises a question of why?

3) No clue for this. This throws various other explanations into chaos because we don't know how Subaru can be acting on himself at all - especially after Meili asked about 'last night'. Something is off with his resets. Maybe Subaru's former self has been absorbed into the tower? But Subaru goes back in time so how could the former Subaru also go back in time. No one from the group would ever attack each other and further write that phrase so it must be Satella, the Tower or some unknown character. No clue.

4) No idea for this either. This also throws any explanations apart since we don't know how someone who was presumably alive 400 years ago recognises Subaru without ever meeting him before. It might be that she can smell the Witches scent on him but that doesn't make too much sense since the Tower and Dunes are drenched in miasma and this would imply her master also had this scent on him (not entirely out of question but who knows).

5) It's been designed specifically to attract all those who pass the Augria dunes towards it (since it creates this illusion of being immeasurably tall and far away no matter how much someone tries to approach it). Coupled with the fact that there are six floors with puzzles and a moderator (Shaula), it's safe to say that it was created to guard/hold on to extremely valuable/dangerous things that only extemely brave/strong adventurers would be able to unlock it.

6) The Tower must have been designed from someone from our world. Like the founder of Kararagi, the presence of Al etc., perhaps the Shaula's master was also from our world. But this in itself is weird because no one in the Re:Zero world would be able to solve it, so whoever designed it must have known that sometime in the future, a person from our world will make it to the tower for them to solve these puzzles. That level of confidence implies a reliance on a Gospel/Book of Wisdom.

7) I think in this arc, Subaru and co. will crack the code on how memories are stolen as well as face off against Satella. Once they understand this, the victims of the Witch cult might all be able to be saved. The fact that they cannot leave the tower without solving it means they will solve it when this arc ends. Whether the outcome is good or bad for the victims, one thing for sure is that when the defeat the villain of this arc, we will gain lots of info on the powers.